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So, I'd say that just using in-game mapping isn't really a great solution, since it doesn't allow all those possibilities. Glukx: I've recently started playing FreeSpace 2 (with the open source engine/SCP improvements) with an X52 (non-pro version), and so far, I've found that Saitek's profile utility is quite useful, since it allows you to use the mode selector and the pinkie switch, or to use the slider and rotary dials to emulate key presses depending on their position. The exception seems to be for coolie hats, which seem easier to map from within the game, but maybe I didn't understand how they work in the Saitek software. Which are quite useful, since the X52 doesn't actually have a lot of buttons - it mostly has a lot of coolie hats and dials. using the wheel for next/previous closest hostile. using the same button for switching secondary weapon bank and for switching secondary fire mode (single/double) with the pinkie switch as a modifier I've recently started playing FreeSpace 2 (with the open source engine/SCP improvements) with an X52 (non-pro version), and so far, I've found that Saitek's profile utility is quite useful, since it allows you to use the mode selector and the pinkie switch, or to use the slider and rotary dials to emulate key presses depending on their position. But with Freespace Open you should be able to use your stick and not need a profile. Crazy_dave: He did mention a profile but indicated it was unstable - however maybe it was simply unstable with Freespace Open and wouldn't be with vanilla FS2.